Friday, May 6, 2016

Special Edition: Nintendo 3Ds Functionality

Craft: The Nintendo 3Ds is made of a variety of components, including plastic for the overall body of the system, two LCD screens,speakers, a microphone, camera lens and a host of interconnected wires and circuit boards embedded within the device.

Concept: The focal point of the system's development is the ability to play games in 3D without needed a 3D enabling object, like 3D glasses. The system also features other nice innovations, like the ability to take photos and view them in 3D.The 3Ds is the most innovative of any of Nintendo's other handhelds in the DS family which until now remained in the 2D realm with limited capabilities.

Composition: The great part about the 3Ds (aside from the 3D component), is the vibrant array of colors ranging from aqua to midnight purple. Although the 3D visual component definitely gives the player a new gaming experience, it still has its problems. Playing with the 3D function turn on for too long has caused many players' eyes to hurt after a period of time. Both I and a host of other players find ourselves playing with the 3D function on a very low level or completely turned off which kind of makes the $170 purchase pretty pointless. With Nintendo's introduction of the 3DS XL, the 3D function is a bit more bearable being that the screens are wider in size. There is also the problem of control placement. Veteran DS Lite players like me are used to the control pad being placed in the top left corner of the device which enables easy movement while playing. However, the 3DS features a C-stick (like a joystick), which is placed in the exact area that the D-pad was placed in previous models. The player will have to either adapt to the C-stick or risk a hand cramp attempting to play games with the D-pad below the C-stick.

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